In this update two newly remastered community campaigns, some long-awaited weapon tweaks, updated translations, and plenty of other changes were implemented. Otherwise, yeah, you have to look at challenge files directly and code your own challenge.Today April 20, 2022, Alien Swarm: Reactive Drop released a new update. ![]() I made my challenge creator tool for people that don't understand how to code by themselves, and I don't know what you even miss from it, as you can easily put infinite ammo and such on it, so if you just want to combine exisiting challenges, why not just use it? Do you not understand how my challenge work? It's really not that difficult to change settings on it, but I can help you if you can't figure it out. ![]() nut code here instead, but look at this thread to understand how to make a challenge as well : Įach challenge/function works differently, so you will have to combine that by yourself, look at the nut files, and add more code to it, be careful to not have duplicate function names, or duplicate variable names, or those will conflict. txt file and put those cvars on it directly, but most challenges use a. Just pm me if you need some help, you can find me on the official steam group in order to pm me without having me into your friend list.Įdit : actually, I just checked, and since the setting file gets saved, even if you can't open up the menu in single player, as long as you create a server first to put the settings, if you then go to single player, those settings will then be activated (but yeah, no way to change settings from single player, you have to change them using "create a server" which makes single player a bit tedious)Ĭonvars.SetValue( "rd_infinite_ammo", 1 ) // Infinite ammo cvarĬonvars.SetValue( "asw_sentry_infinite_ammo", 1 ) // Infinite sentry ammo cvarĬonvars.SetValue( "rd_medgun_infinite_ammo", 1 ) // Infinite medgun heal cvarĬonvars.SetValue( "rd_infinite_healgrenade", 1 ) // Infinite beacon cvarĬonvars.SetValue( "rm_destroy_empty_weapon", 0 ) // Don't destroy weapon when out of ammunition (since u will replenish it all the time)Ĭonvars.SetValue( "rd_hud_hide_clips", 1 ) // Hide the clips, since infinite anyhow If that's the only things you want to add, I don't mind explaining you what to change on my challenge to re-add those settings, and since I tried to make most stuff on different files as well, it shouldn't be that hard for you to add them to whatever challenge you're making as well. Not sure what challenges you even want to add, but from your main post, there is infinite ammo already (but I removed infinite offhand item cuz ppl tried to crash servers with it), and thre used to have the special equipment as well, but removed it because it created too much sillyness. But if you already know how to make a challenge, it shouldn't be that hard to you to understand how to add more stuff (or challenges) into it, just look the vpk on the challenge you're interested in, and then add it to your own challenge. Never actually thought of that, but yeah, challenge won't work in single player, because you can't use chat in single player, so you can't write &menu haha.Īnd yeah you can't activate your own challenges from it, I just put almost all existing challenges from workshop in there so you can combine those.
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